It's pretty close to the Rain Man's build, but switches out Black Cleaver for Wit's End. It's an on-hit effect type of build, using your toxic shot, malady, wit's end and bloodrazor and their effects for some heavy damage. I've tried different teemo builds, including the rain man's build, but the type of build I find to be most effective on teemo is: The CDR is really needed late game when you're starting or defending a push and need to get shrooms out quickly to cover your or your enemies escape routes.īut that's my play style and I have fun with AP Teemo. (2-4)ġ5-25 shrooms isn't all that difficult to manage and maintain. The ones that jut our from the wraith's camp on each respective side. (2)ġ-2 on the exposed paths leading to baron or dragon. The ones where people like to try and gank at dragon or baron. Each shroom lasts 10 minutes so I typically wait to stock up on my first three then I go and shroom whichever side might hold the most danger for me.ġ-2 in each path on either side of turrets (both friendly and enemy sides) (4-8)ġ in each solo bush on either side of mid. So that means roughly 15-25 shrooms total. Exhaust for the 1v1 battles that can happen when scouting around the map.ĬDR late game because up to that point I've been simply building a base of shrooms around mid. Move Quick+Ghost through shrooms or into cover so I can get that ~2 seconds needed to stealth and then poke my enemy and run some more. I feel Ghost and Exhaust synergize well with Teemo's skill set. Blinding darts hitting for 700+ late game is pretty intimidating. It fits my playstyle better and means that I bring more than just shrooms to the table. I prefer High AP Nuke Teemo opposed to AS/AP.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |